Aspiring Software Developer with expertise in C#, .NET Core, Blazor, and React.js
Aspiring Software Developer with a strong foundation in C#, .NET Core, Blazor, and React.js, complemented by hands-on experience in developing scalable web applications and RESTful APIs. Passionate about open-source contributions, Test-Driven Development (TDD), and Agile methodologies. Proven ability to collaborate effectively in team settings, as demonstrated through active participation in hackathons and community-driven projects.
Achievements: Dean's Honor Roll & Honour Roll (1st & 2nd Semesters, 2024)
Relevant Coursework: Data Structures and Algorithms, Object-Oriented Programming (C#, JavaScript), Software Development Principles, Database Design, Web Development (React.js, Blazor), Unit Testing, Test-Driven Development (TDD), and Agile Methodologies.
Additional Achievements: Open-Source Contributor, Active Hackathon Participant, and Volunteer Mentor in Software Development.
Developed a Purchase Order Management System using C# .NET Core and LINQ queries for real-time transaction updates.
Enabled Parts Managers to securely create, modify, and place purchase orders with dynamic item suggestions based on inventory levels.
Integrated role-based authentication and transactional processing for accurate data handling.
Built a dynamic Quiz App using React.js, fetching questions dynamically from a JSON file or API.
Implemented React Router for navigation and state management to handle timers, score tracking, and real-time feedback.
Ensured an intuitive and responsive interface for optimal user experience.
Developed a Library Management System using MySQL and React.js, featuring a normalized database schema for books, users, and transactions.
Implemented optimized SQL queries for CRUD operations and integrated a RESTful API for seamless data flow.
Added user authentication and role-based access control using stored procedures.
Developed an interactive game utilizing DOM manipulation, event handling, and animations for an engaging user experience.
Created a classic game implementing state management and reusable components for efficient gameplay.